Describing XR (AR/VR) User Experience in Cellular Networks

Term: 
2025-2026 Fall
Faculty Department of Project Supervisor: 
Faculty of Engineering and Natural Sciences
Number of Students: 
2

This project investigates how latency in cellular networks impacts the Quality of Experience (QoE) for Extended Reality (XR) applications, including Augmented Reality (AR) and Virtual Reality (VR). The study will model and analyze the end-to-end delay components in cellular systems and examine their influence on user perception, such as immersion, responsiveness, and comfort. By connecting network performance metrics (e.g., delay, jitter) with perceptual thresholds of XR users, the project aims to provide insights into the requirements and challenges of delivering seamless XR services over next-generation mobile networks.

Related Areas of Project: 
Electronics Engineering
Psychology